Battlesuit Pilot Overview: Use a custom battlesuit to rain havoc on your foes. Incredibly technical by this games standards.
Battlesuit Pilot Difficulty: 5/5: Resource management is critical in the early stages: if you pick the wrong combination of items you might have to start over from scratch. Picking wrong is REALLY easy to do, and cannot be altered except by leveling or by resetting the character build. Choose wisely…
Starting Level Limitations: 4 Points for Augments/Pilot Skills AND Weaponry. Limit 1 Weapon unless you have Heavy Weapons Platform.
Level Up: +1 Point
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Starting Battlesuits
Recon Suit: +4 Movement, 4+RTH, 5+RTD. Light Battlesuit.
Raider Suit: +2 ATK, 4+RTH, 4+RTD. Light Battlesuit.
Assault Suit: +2 ATK, 4+RTH, 3+RTD. Medium Battlesuit.
Aerial Support Suit: +2 MVT, 4+RTH, 4+RTD. Medium Battlesuit. Comes with Boosters.
Juggernaut Suit: +20 HP, -2 MVT 3+RTH, 3+RTD. Heavy Suit.
AUGMENTS
Rockets: Make 3 R6 3+RTH Attacks. Usable Twice per Battle. Cost: 1 Attack Point per Barrage.-Enhance: Increase the number of Attacks by 1 for each Enhancement Point.-
Boosters: +4 MVT. This is a Static skill.-Enhance: Increase Movement by 1 for each Enhancement Point.-
Additional Armored Plating: -1MVT, +5 HP. This is a Static skill.-Enhance: Increase HP by 5 for each Enhancement Point.-
Point Defense System: Ignore 4 Successful Hits per Battle. This is a Static skill.-This is not an Enhanceable Augment.-
Heat Sink Discharge: Deal 10 Damage to every enemy in R5. ULTIMATE.
High Articulation: +4 ATK. This is a Static skill.-Enhance: Increase the number of Attacks by 1 for each Enhancement Point.-
Projection Shield: Make a 3 Squares Wide 15 HP Barrier that enemies cannot attack through. Usable Twice per battle. Cost: 3 Movement Points.-This is not an Enhanceable Augment.-
Steadfast (MODE): you cannot move or be moved: increase your ATK by 2 and reduce your RTH by 2. Increase you RTD by 2. Usable Once per Battle. Cost: All Movement Points.-This is not an Enhanceable Augment.-
Heavy Weapons Platform: You may carry an additional weapon, simply declare which one you are using for the attack. This is a Static skill.-This is not an Enhanceable Augment-
Energy Weapons: Increase your Attack Speed(s) by 5. Reduce your Damage by 1/2 (6-5=3, 4-3=2, 2-1=1)
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Pilot Skills
Flying Tackle (Requires Boosters): Move up to 15 Squares. If something is Adjacent in front of you they take 10 Damage and move with you. Usable Once per Battle. Cost: 3 Movement Points.-This is not an Enhanceable Skill.-
Suppressive Fire (Requires Miniguns): Make 3 Attacks on the first Character to enter your Range every Round.-This is not an Enhanceable Skill.-
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WEAPONS
Miniguns: +2ATK, R5.
Sword: +1 ATK, +2 Damage, ADJ
Energy Sword: -1 RTH (That’s a good thing), ADJ.
Beamer: R7, +2 Damage, -1 ATK
Heavy Rifle: Reduce your Attack Speed to 1. You AutoHit. R8
Massive Melee Weapon: Reduce your Attack Speed to 1. 2+ RTH. You deal 10 Damage Baseline (that means you always deal this much damage, no rolls required)
More Coming Soon…
Copyright Jacob Snow 2018