Normal Type Character Overview: Normal Characters are regular people who use their life’s skills and gadgets to overcome their opposition. From nighttime crusaders to vigilantes branded with a skull, there are no shortage of characters in popular culture that are Normal Type.
Build Difficulty: 2/5: While Normal Characters have relatively little that you have to wrap your mind around, figuring out what abilities and gadgets are synchronous might take a bit of time.
Starting Limitations: 3 Points to be dispersed between Skills and Gadgets. If you want to enhance something to its X2 extent, go ahead.
Level Up Rewards: +1 Point for use in Adding New Skills or Gadgets OR Enhancing existing Skills.
—————————-
Skills
Martial Artist: Attacks using Melee Weapons or Martial Arts that Hit give you +1 Free Attack. Maximum 3 Free Attacks gained per Round. Skill Cost: N/A: This is a Static Skill. -Enhance: Increase the number of Free Attacks gained by 1 for each Enhancement Point.-
Parkour Enthusiast: You may move through Blocked Spaces. Skill Cost: N/A: This is a Static Skill -This Skill is not Enhanceable-
Marksman: Attacks with Ranged Weapons get -1 RTH. (Yes, this is a good thing.) Reduce your Attack Speed by 1. Skill Cost: N/A: This is a Static Skill. -Enhance: Subtract an additional point from your RTH for each Enhancement Point.-
Endurance: +5 HP. Skill Cost: N/A: This is a Static Skill. -Enhance: Add an additional 5 HP for each Enhancement Point.-
Throw Weapon: Make an R5 Attack with your Melee Weapon. Must be Retrieved. Skill Cost: 1 ATK. -This Skill is not Enhanceable-
Dual Wield: Double your Attack Speed when using a Weapon. Skill Cost: N/A: This is a Static Skill.-This Skill is not Enhanceable-
Dodge: Ignore an Attack and move 2 Squares in any Direction. Usable once per Round.-Enhance: Increase the number of Squares you can move by 1 for each Enhancement Point.-
Flawless Defense: For 1 Round, you cannot take Damage. 2 Uses per Battle. Skill Cost: 1 Movement.-Enhance: Increase the Uses per Battle by 1 for each Enhancement Point.-
Brutal: Increase your Damage per Hit by 1.-Enhance: Increase your Damage Per Hit by an additional point for each Enhancement Point-
Bodybuilder: +2 Damage when using Melee Weapons or Martial Arts. Skill Cost: N/A: This is a Static Skill.-Enhance: Increase your Damage per Hit by 1 for each Enhancement Point-
Burst Attack: Deal 5 Damage to every Adjacent Enemy. If only 1 Enemy is Adjacent, deal 10 damage to them. ULTIMATE. (See Ultimate Rules in How To Play section)
Full Auto: You get +3 to your Attack Speed when using an Assault Rifle. +1 RTH. Skill Cost: N/A: This is a Static Skill.-This Skill is not Enhanceable-.
Cunning Artificer: Gadgets you deploy with HP have +1 HP.-Enhance: Increase the HP by 1 for each Enhancement Point.-
Genius-Level Intellect: You always win Initiative.-This Skill is not Enhanceable-
First Aid: Regain 3 lost HP. Usable 3 times per Battle.-Enhance: Increase the regained HP by 1 for each Enhancement Point.-
Bash: If you Hit an Enemy, you may Stun them for 1 Round instead of dealing Damage.-This is not an Enhanceable Skill.-
—————————————–
Gadgets
Turret: Place a 3 HP, R5, 4+RTH 5+RTD Turret in a space Adjacent to you. It cannot move but gets 2 Attacks per Round. You may only have two Turrets active at one time. Usable 4 Times per Battle (four turrets in total, mate.) Cost: 1 Movement Point.-Enhancement: Increase Turret HP by 2 for each Enhancement Point.-
Health Pack: Heal yourself or an Ally 5 HP. Usable 4 times per Battle.-Enhance: Increase uses by 1 for each Enhancement Point.-
Robot Companion: You start Battle with a 15 HP, 4MVT 4ATK 3+RTH 4+RTD Robot companion adjacent to you. Once it is destroyed, it does not return until the next battle. -Enhance: Increase the Robot Companion’s HP by 3 for each Enhancement Point.-
Teleporter: Move 5 Spaces with 1 Movement Action. X4 Uses per Battle. Cost: 1 Movement Point.-Enhance: Increase the number of spaces you move by 1 for each Enhancement Point.-
Bomb: Deal 10 Damage to all Enemies in R4. ULTIMATE
Magnets: Retrieve a Lost Weapon. Usable 5 times per Battle. Cost: N/A: This is a Free Gadget.-This is not an Enhanceable Gadget.-
Portal Projection Device: Create a Portal from one Square Adjacent to you to a square 10 Squares away from it in a straight line. It has 5 HP and deals 5 Damage to ANYTHING Adjacent to it when it is destroyed. Usable 2 Times per Battle. (That’s two portals, mate.) Create Cost: 2 Movement Points.-Enhance: Increase Portal HP by 2 per Enhancement Point.-
Grappling Hook: Move to the Edge of the Map OR Adjacent to an Object on the Map. Usable 4 Times per Battle. Cost: 1 Movement Point.-Enhance: Increase Uses by 1 for each Enhancement Point.-
Entangling Cable: Reduce a Foe’s Movement Speed to 1 until they roll a 5 or 6. Usable Twice per Battle. Cost: 2 Attack Points.-Enhance: Increase Uses by 1 for each Enhancement Point.-
———————
Normal Type Weapons and Armor
Blunt Melee Weapon: 5+RTH, +4 Damage per Hit (6s become 10s. FUN!)
Sharp Melee Weapon: 4+RTH, +2 Damage per Hit.
Energy Melee Weapon: 4+RTH, +2 Attack Speed.
Pistol of some Sort: Range 5, 5+RTH, +1 Attack Speed
Assault Rifle of some Sort: Range 7, 3+RTH, +1RTH for each consecutive attack (This is a bad thing. Make two attacks without moving in between, and your staring down the barrel of a 5+RTH.)
Laser Gun of some Sort: Range 5, 3+RTH, You deal 1/2 your Damage Roll on each Damage Dice., Rounded Down. (6 becomes 3, 5 and 4 become 2, and 3 and 2 become 1. And yes, 1 does half a damage.)
Assault Shield: 4+RTH, -2 RTD (minimum 3+ RTD. This is good: it makes light armor viable.)
Light Armor: 5+ RTD, +2 Movement Speed.
Medium Armor: 4+RTD.
Heavy Armor: 3+RTD, -2 Movement Speed.