Character Builds: A Certain Game

Okay, so it’s pretty much a universally known game, with online-only objective-based gameplay and a memorable (and explosively popular) cast of characters. Perhaps a new one is coming out with the next update, eh?

Anyhow, while this is not an exhaustive list, I took some time to make a few characters from the game, so those of us who want to play one of their favorite characters can. This post will likely be followed up with some additional builds…

Build 1: Deadeye Cowboy

HP: 25

MVT: 6

ATK: 3–RTH: 4+–RTD: 4+

Skill: Marksman: Reduce your RTH by 1. Reduce your Attack Speed by 1.

Skill: DodgeX1: You may ignore an Attack and move in any direction 3 Squares. Usable Once per Round (Enhanced by 1)

Weapon: Revolver (Pistol of Some Sort.)

Armor: Medium Armor

Build 2: Esports Mecha Pilot

HP: 45

MVT: 7

ATK: 5, R5–3+RTH–3+RTD

Augment: Rocket Barrage: Make 3 R6 3+RTH Attacks. Usable Twice per Battle. Cost: 1 Attack Point per Barrage

Augment: Point Defense System: Ignore 4 Successful Hits per Battle. This is a Static skill

Weapon: Minigun

(Once you gain a level, add Heat Sink Discharge for a nice Ultimate)

 

Build 3: Shieldmaiden

HP: 25

MVT: 4

ATK:3–RTH: 5+(+4DamagePerHit)–3+RTD

Skill: Bash: If you Hit an Enemy, you may Stun them for 1 Round instead of dealing Damage.

Gadget: Health PackX1: Heal yourself or an Ally 5 HP. Usable 5 times per Battle. (Enhanced by 1)

Weapon: Flail (Blunt Weapon of Some Sort)

Armor: Heavy Armor

 

I hope these builds are to your liking, and I look forward to making more in the future!

Looking Deeper: Styles of Play

Project Champions is a game that has a LOT of variety. There are more character builds than you can count without a statistics calculator, and even more on the way!

However, even with all of this in mind, there is still a certain gravitation in the builds I’ve seen so far.

The first type I’ve seen is what I affectionately refer to as The Average Avenger. Normal type characters with a focus on defense AND attack. They’re very well balanced BUT aren’t EXCEPTIONAL in any particular area.

The second type is the Controller. The Controller is focused on setting the stage for a cataclysmic finale. Granted, this one requires a TON of forethought to avoid missing a step. They’re also VERY vulnerable to Knockback…

The final type we’ll look at is one that needs a ton of HP to go off properly: the Reckless. The Reckless rushes into the fight and throws their might at whoever is handy. The Reckless is vulnerable to Summoners, but even then a saavy player can brawl their way out.

Cheers! Jacob Snow

Update 1.0: Enhances, EXP, AND Elites.

Okay, this is a bit of a doozy. First off, a ton of Skills, Spells, Powers AND Augments are not Enhanceable. When you level up, you can get a new Skill, Spell, Power OR Augment, OR you can enhance one of your existing powers. It’s awesome, but was REALLY complicated. Some of the Character Options are inconceivably overpowered when enhanced far enough.

EXP is going to be added in the Modes section as well as into the How To Play section (which was also updated featuring Knockback and CRITs.)

Elite gear… we’ll get to that later. Just look for the ELITE tab on the menu, and you’ll find out more. It isn’t up yet, but it will be soon.

Cheers!

Jacob snow

 

 

Patch Notes Update 0.4: Rule Patches

Costs have been added to ALL applicable Skills. Beta test play saw a REALLY salty player keep trying to exploit loopholes. I’ve never been happier to play with a salty player: the data was worth a million bucks. Updated the rules for additional clarity including how Ultimates work.

Oh, and I added a Healing Factor to the Empowered Character creator. Have fun with that.