Character Build Throwdown: Range vs Tank

I’m unsure how many of you all watch Fate/Stay Night: Unlimited Blade Works. Essentially it sees a ranged-heavy character facing off with a very powerful melee combatant. It inspired this little contest: Tank vs Ranged.

For this Character Build Throwdown, one Character will be Empowered and one will be Magic.

Tank: Powerfist

Empowered Hero

45HP

Movement: 4

Attack Speed: 3

Rolls and more: 2+ADJ/ 3+D, +4 Damage per Hit (Wielding Heavy Armor and Blunt Melee Weapon)

Ability Loadout

Durability

Super Strength

Meteor Slam

VS

Ranged: Deathrain

Magic Villain

25 HP

Movement: 6

Attack: 3

Rolls and More: 3+A/4+D (Focusing Wand Weapon ideally, but any old thing’ll do. As long as its ranged.)

Spell Loadout

Elemental Well

Elemental Bolt

Hurl Light Projections

Entangling Cable (Hybrid)

RESULTS

This is the standard Tank vs Range matchup, although in this instance I tip my hat to Range. While Powerfist has a ton of HP and a very good set of Bonuses, it all comes down to whether or not you can connect, and I don’t think He can get close enough to our ranged character in this instance. Granted, if He gets even two good hits in, Deathrain is screwed. Two 6s at +4 each is 20 Damage to the teeth, and Deathrain has no way to heal from anything. Plus, the knockback on that could be potentially devastating since Elemental Well Wizards HAVE to place themselves properly or face certain annihilation.

However, by Hybriding out for Entangling Cable, Deathrain can make Powerfist’s one weakness much worse: you take away his ability to move, and Powerfist is a sitting duck while Deathrain just hammers away.

Meteor Slam is the main thing for Powerfist. If he can get it off, he’ll automatically close and deal 10 Damage to Deathrain. But if he fails, he’s sitting in range of Deathrain’s #$%@tonne of ranged attacks, or worse yet, substitute Hurl Light Projections for Elemental Burst and 45 Damage is suddenly easily attainable. But, the curse goes both ways: if Deathrain tries to pop her ultimate and fails, she’s suddenly sitting across the table from a very powerful, very angry Powerfist who can advance into almost striking range.

It’s a really fun matchup that, honestly, comes down to luck of the roll and placement. If Powerfist can get Deathrain in striking distance, they’re toast.

Cheers, and see you next time!

Jacob Snow.

Character Builds: A Certain Game

Okay, so it’s pretty much a universally known game, with online-only objective-based gameplay and a memorable (and explosively popular) cast of characters. Perhaps a new one is coming out with the next update, eh?

Anyhow, while this is not an exhaustive list, I took some time to make a few characters from the game, so those of us who want to play one of their favorite characters can. This post will likely be followed up with some additional builds…

Build 1: Deadeye Cowboy

HP: 25

MVT: 6

ATK: 3–RTH: 4+–RTD: 4+

Skill: Marksman: Reduce your RTH by 1. Reduce your Attack Speed by 1.

Skill: DodgeX1: You may ignore an Attack and move in any direction 3 Squares. Usable Once per Round (Enhanced by 1)

Weapon: Revolver (Pistol of Some Sort.)

Armor: Medium Armor

Build 2: Esports Mecha Pilot

HP: 45

MVT: 7

ATK: 5, R5–3+RTH–3+RTD

Augment: Rocket Barrage: Make 3 R6 3+RTH Attacks. Usable Twice per Battle. Cost: 1 Attack Point per Barrage

Augment: Point Defense System: Ignore 4 Successful Hits per Battle. This is a Static skill

Weapon: Minigun

(Once you gain a level, add Heat Sink Discharge for a nice Ultimate)

 

Build 3: Shieldmaiden

HP: 25

MVT: 4

ATK:3–RTH: 5+(+4DamagePerHit)–3+RTD

Skill: Bash: If you Hit an Enemy, you may Stun them for 1 Round instead of dealing Damage.

Gadget: Health PackX1: Heal yourself or an Ally 5 HP. Usable 5 times per Battle. (Enhanced by 1)

Weapon: Flail (Blunt Weapon of Some Sort)

Armor: Heavy Armor

 

I hope these builds are to your liking, and I look forward to making more in the future!

Looking Deeper: Styles of Play

Project Champions is a game that has a LOT of variety. There are more character builds than you can count without a statistics calculator, and even more on the way!

However, even with all of this in mind, there is still a certain gravitation in the builds I’ve seen so far.

The first type I’ve seen is what I affectionately refer to as The Average Avenger. Normal type characters with a focus on defense AND attack. They’re very well balanced BUT aren’t EXCEPTIONAL in any particular area.

The second type is the Controller. The Controller is focused on setting the stage for a cataclysmic finale. Granted, this one requires a TON of forethought to avoid missing a step. They’re also VERY vulnerable to Knockback…

The final type we’ll look at is one that needs a ton of HP to go off properly: the Reckless. The Reckless rushes into the fight and throws their might at whoever is handy. The Reckless is vulnerable to Summoners, but even then a saavy player can brawl their way out.

Cheers! Jacob Snow

Update 1.0: Enhances, EXP, AND Elites.

Okay, this is a bit of a doozy. First off, a ton of Skills, Spells, Powers AND Augments are not Enhanceable. When you level up, you can get a new Skill, Spell, Power OR Augment, OR you can enhance one of your existing powers. It’s awesome, but was REALLY complicated. Some of the Character Options are inconceivably overpowered when enhanced far enough.

EXP is going to be added in the Modes section as well as into the How To Play section (which was also updated featuring Knockback and CRITs.)

Elite gear… we’ll get to that later. Just look for the ELITE tab on the menu, and you’ll find out more. It isn’t up yet, but it will be soon.

Cheers!

Jacob snow

 

 

Patch Notes Update 0.4: Rule Patches

Costs have been added to ALL applicable Skills. Beta test play saw a REALLY salty player keep trying to exploit loopholes. I’ve never been happier to play with a salty player: the data was worth a million bucks. Updated the rules for additional clarity including how Ultimates work.

Oh, and I added a Healing Factor to the Empowered Character creator. Have fun with that.

Update 0.2: Modes and Mods

Modes and Mods tell you what all you can do with the game. The Mods will come a little later, and they’re essentially fun riffs on the gameplay that make it a more focused experience. If you don’t like superhero games, check the mods section and maybe you’ll find a variation that you like.

Mode 5: Renegade, is under construction, so I just put some gibberish there that’ll be deleted once them ode is finished. We don’t have any mods at this time, but give us a while and we’ll get ’em in!

Cheers!

Jacob Snow

New Content: A Few Odds and Ends

I’ve added a couple of new things in the form of the Aquamancer Ability for Magic Class Characters and a new weapon for the Battlesuit Pilot Class.

I have also added an additional admin, Dakota Love. She’s one of the Project’s most ardent supporters and has a superhero manga series of her own that has inspired some content on down the line. She’ll be posting every now and then, as well as updating with new abilities. Every update, no matter how insignificant, should be getting a post of its own in the Updates and Other Info category.

Cheers!

Jacob Snow